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Microsoft Windows 98/Me/2000/XP/Vista, Linux, or Mac OS X.
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Having just the minimum does not result in smooth operation. These requirements are only the minimum needed to run the game. In addition, the game possesses the capability to emulate other music games, such as Beatmania itself, o2Ja] and DJMAX's 7-key arrangement, Pump It Up and Techno Motion - but scoring however, remains identical to DDR-style play. Many song charts designed for keyboard are unable to be passed using a pad. Alternatively, and most popularly, the keyboard can be used to tap out the rhythms using arrow or other keys. Specialized adapters that connect console peripherals like PS2 and Xbox controllers or dance pads to one's computer can be used. StepMania allows for several input options. Scoring and grading for Stepmania is almost identical to scoring in Dance Dance Revolution however, timing and scoring settings can easily be changed. An E indicates failure for a player to survive the length of the song without completely draining his/her life bar. An award of AAAA (quadruple A) is the highest award and indicates that a player has triggered all arrows with "marvelous" timing (within 0.0225 seconds under official settings). The player's efforts are awarded by letter grades that tell him/her how well they have done. The game is scored based upon how accurately the player can trigger the arrows in time to the beat of the song.
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Stepmania strongly utilizes a player's sense of rhythm in its game play. The moving arrows will meet the targets based on the beat of the song. When they meet the targets, the player should press the corresponding arrow on his or her keyboard or dance mat. The primary game type features the following game play: as arrows scroll upwards on the screen, they will meet with a normally stationary set of target arrows. 7.2 Course: Insomnia Finale by WinDEU (played in OpenITG).
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